Durin Quest Endings: All Paths & Outcomes (2026 Guide) - Guide

Durin Quest Endings: All Paths & Outcomes (2026 Guide)

Explore all possible Durin Story Quest endings in Genshin Impact, including good, bad, and hidden paths for Day 4 and Day 5.

2026-05-25
Durin Wiki Team
Quick Guide
  • Navigate Durin quest endings by understanding choices in Day 4 and Day 5.
  • Bad endings can be replayed; good endings lock previous choices.
  • Look for hidden endings by interacting with specific elements.
  • The "Go toward where the wind is coming from" path is a key good ending.
  • Fusing with the evil dragon's heart leads to a positive outcome.

Understanding Durin's Story Quest Structure

Durin's Story Quest in Genshin Impact unfolds over five natural days, presenting players with critical choices that influence the narrative's conclusion. Parts 4 and 5 are particularly important, offering multiple pathways leading to good, bad, and even hidden endings. The game allows you to revisit bad endings to explore other options, but once a good ending is chosen, the bad ones become inaccessible. This guide will help you navigate these choices to achieve your desired outcome.

Always experiment with bad endings first to experience the full story branches before committing to a good ending, as they cannot be replayed afterward.

Video Highlights:

  • Demonstrates all paths and endings for Day 4.
  • Shows the impact of choosing to cut ties with the Wanderer.
  • Reveals the hidden path involving the origami boat.

Day 4 Endings: Revelation Beneath the Stars

Day 4 of Durin's Story Quest, titled "Revelation Beneath the Stars," involves stepping inside M's book with the Wanderer. Here, you'll encounter a crucial branching point after hearing the prophecy of the Seer-Witch. Your decisions here directly impact Durin's fate and your progression through the quest.

Selecting a bad ending will not halt your overall quest progression; you can always "turn back the pages" with Alice's help to make a different choice.

Good Endings for Day 4:

Go toward where the wind is coming from

  • Outcome: Allows quest progression.
  • Description: This is a direct path forward, affirming Durin's journey beyond the castle.
  • Action: Select this option when presented with the choice.

Go towards the boat (Hidden)

  • Outcome: A unique, good ending.
  • Description: Interact with "The Durin" ship (the origami boat used by Mini-Durin and Wanderer) twice after dialogues near the wind path.
  • Action: Look for the boat, complete dialogues, then interact with it twice.

Bad Endings for Day 4:

Returning to the castle

  • Outcome: Durin falls asleep, his story ends prematurely.
  • Description: Durin returns to his castle in Simulanka, effectively hiding from his problems.
  • Action: Choose to return to the castle when prompted.

Pass through the thorny bushes

  • Outcome: Durin's story fades into nothingness without the Wanderer.
  • Description: The Wanderer suggests cutting ties, believing it might cure Durin, but it leads to a tragic end.
  • Action: Choose the path that involves the thorny bushes.

Day 5 Endings: The Solution of Fate

The fifth and final part of Durin's Story Quest, "The Solution of Fate," brings you, Albedo, Wanderer, and Durin into the storybook to resolve Durin's core issues. This section also features pivotal choices, determining whether Durin truly finds a solution or succumbs to his fate.

The ultimate goal is to fuse with the evil dragon's heart or interact with the Little Dragon for the most positive outcomes.

Initial Choices Regarding the Evil Dragon's Heart:

Fuse with the heart of the evil dragon (Good)

  • Outcome: Albedo creates an artificial body for Durin.
  • Description: This aligns with the events of the Paralogism Archon Quest, leading to a hopeful future for Durin.
  • Action: Select "Fuse with the heart of the evil dragon."

Interact with the Little Dragon (Hidden Good)

  • Outcome: Triggers a good ending automatically.
  • Description: During the decision scene, click on the "Little Dragon" (Mini Durin) in the top-left corner of the storybook.
  • Action: Click on Mini Durin when the option appears.

Bad Ending for the Evil Dragon's Heart:

Destroy the evil dragon's heart

  • Outcome: Albedo cannot create an artificial body for Durin.
  • Description: This choice prevents the creation of a new vessel for Durin, hindering his resolution.
  • Action: Choose "Destroy the evil dragon's heart."

Subsequent Choices After Fusing (If Applicable):

1

Hold back the darkness (Good)

  • Outcome: Progress through the quest successfully.
  • Description: This is the only positive choice in this sequence, allowing Durin to overcome the corrupting influence.
  • Action: Select "Hold back the darkness."
2

Give in / Run out of time (Bad)

  • Outcome: Durin is consumed by darkness, his story ends.
  • Description: If you fail to make a choice within 59 seconds or choose to "Give in," Durin's fate is sealed.
  • Action: Avoid running out of time or choosing to "Give in."
3

Return to the castle in Simulanka (Bad)

  • Outcome: Similar to Day 4's bad ending, Durin returns to slumber.
  • Description: This choice leads to Durin retreating from his problems once again.
  • Action: Avoid choosing to return to Simulanka during this phase.

Achieving the Best Durin Quest Endings

To ensure you experience the most fulfilling Durin quest endings, strategic decision-making is key. The narrative encourages exploration of all paths, but ultimately guides you towards a resolution where Durin can truly thrive. By understanding the consequences of each choice, you can lead Durin to a future where his story is remembered and not forgotten.

The story emphasizes the power of choice and memory. Guiding Durin to confront his challenges rather than retreat is crucial for a positive outcome.

Optimal Ending Checklist:

  • Explore bad endings on Day 4 first to see all story branches.
  • Choose 'Go toward where the wind is coming from' or interact with the boat for Day 4 good endings.
  • On Day 5, opt to 'Fuse with the heart of the evil dragon' or interact with the 'Little Dragon'.
  • Always select 'Hold back the darkness' in the final choice sequence.
  • Ensure Durin's story progresses beyond his castle and the influence of the evil dragon.

Frequently Asked Questions about Durin's Endings

Remember that the game allows you to retry endings if you're not satisfied with your initial choice, making it easier to explore all possibilities.

Q: How many different Durin quest endings are there?

There are multiple endings across Day 4 and Day 5, including several good, bad, and hidden outcomes, totaling at least 6 distinct branches.

Q: Can I re-experience bad endings after getting a good one?

No, once you achieve a good ending, the game typically locks out the ability to revisit the bad endings for that specific quest segment. It's recommended to explore bad endings first.

Q: What is the significance of the hidden 'Go towards the boat' ending on Day 4?

This hidden ending provides a unique narrative branch where Durin and the Wanderer's journey on the origami boat is highlighted, symbolizing a path of adventure and friendship beyond Simulanka.

Q: What happens if I choose to 'Destroy the evil dragon's heart' on Day 5?

Choosing to destroy the evil dragon's heart leads to a bad ending where Albedo cannot create an artificial body for Mini Durin, preventing a key resolution for Durin's problems.