- The Durin quest "The Magic Known as Storytelling" requires Adventure Rank 40 and "Melting Moonlight in the Morning Mist".
- The quest involves helping Durin fulfill his mother's dying wish, guided by Alice.
- Players will explore Mondstadt, interact with characters like Lisa and Venti, and delve into a storybook world.
- The quest unfolds over a minimum of five real-time days, featuring multiple acts.
- Key characters include Durin, Alice, Albedo, Venti, and the Traveler.
Unlocking The Magic Known as Storytelling
The Durin quest, officially titled "The Magic Known as Storytelling," is the first act of the Draco Rubedo Chapter. To embark on this unique narrative, players must meet specific prerequisites. It's not just a simple story quest; it's a journey into Durin's past and future, heavily influenced by the Hexenzirkel witches.
Ensure you have completed "Song of the Welkin Moon: Act VI - Melting Moonlight in the Morning Mist" before attempting to unlock Durin's quest. This is a crucial story beat that ties directly into the events of "The Magic Known as Storytelling."
Prerequisites for Durin's Quest
| Requirement | Description | Status |
|---|---|---|
| Adventure Rank | Must be at least AR 40 | Met |
| Story Quest | Completed "Melting Moonlight in the Morning Mist" | Completed |
This Durin quest stands out from others as it cannot be completed in a single day. Instead, it unfolds over a minimum of five real-time days, requiring players to return daily for new segments of the story. This design choice adds depth and anticipation to Durin's personal journey.
Act I: A Mother's Last Wish
The initial act of the Durin quest sets the stage for a profound adventure. The Traveler and Paimon are telepathically contacted by Alice, who directs them to Starsand Shoal to meet Durin. Here, they encounter Durin in a moment of vulnerability, struggling with his Abyssal energies. Alice presents a book—a combined work of the Hexenzirkel witches—tasking Durin with resolving its unfinished narrative, a dying wish of Andersdotter.
Be prepared for emotional moments as Durin grapples with his identity and past. The quest delves deep into his origins and the intentions of his creator.
The journey begins in Mondstadt, specifically its library, where they seek out Lisa. She provides insight into Andersdotter's hidden books, which mysteriously disappear and reappear. Upon retrieving these books, the Traveler, Paimon, and Durin are drawn into the storybook itself, where they witness the hatching of a baby Durin, hinting at the story's true subject.
Key Events in "A Mother's Last Wish"
| Event | Location | Characters Involved | Objective |
|---|---|---|---|
| Meeting Durin | Starsand Shoal | Traveler, Paimon, Durin, Alice | Understand Durin's struggle with Abyssal energy |
| Hexenzirkel Book | Special Space | Alice, Durin, Traveler, Paimon | Accept the task to complete Andersdotter's book |
| Mondstadt Library | Mondstadt | Lisa, Durin, Traveler, Paimon | Retrieve Andersdotter's hidden inspiration books |
| Into the Storybook | Inside the book | Durin, Traveler, Paimon | Discover the story's focus on Durin's origins |
Durin's Initial State
- Starts in Denial of Darkness form
- Reverts to Confirmation of Purity upon recognition
- Struggles to control Abyssal energies
Alice's Role
- Telepathically contacts Traveler
- Delivers Andersdotter's unfinished book
- Provides a magic ink bottle to fill book contents
Acts II & III: Prophecy and Fate's Wiles
The Durin quest continues with "A Prophecy From the Past," where Venti plays a crucial role. Durin and the Traveler seek Venti's guidance regarding the unfinished story. Venti directs them to a mages' meeting spot, where playing a melody transports them back into the storybook. Here, they encounter four Dodoco-shaped witches celebrating baby Durin's arrival, prompting the trio to choose a gift for him. This segment explores themes of destiny and the unknown future.
Engage with Venti's unique perspective on storytelling and fate. His insights provide valuable context to Andersdotter's motivations.
The subsequent act, "Fate's Accursed Wiles," takes a dramatic turn. In Mondstadt, Durin experiences a sudden burst of Abyssal energy, causing him to collapse. Marjorie and Shuyun's suspicion highlights the world's lingering fear of the original Durin. Jean steps in, taking Durin into custody and entrusting the book to Albedo for examination, concerned about the potential harm if Durin's powers go unchecked.
Choices and Consequences
Seeking Venti's Wisdom
The Traveler and Durin consult Venti in Mondstadt City for clues regarding the book's next steps. Venti guides them to a specific location.
Entering the Witches' World
Playing a melody at the mages' meeting spot transports them into the storybook, where Dodoco witches celebrate baby Durin.
Choosing a Gift for Mini Durin
Players choose a gift (book, slingshot, or sword) for baby Durin, influencing the narrative within the book.
Durin's Collapse
Back in reality, Durin suffers an Abyssal energy surge, leading to his temporary incapacitation and Jean's intervention.
Acts IV & V: Revelation and Solution
"Revelation Beneath the Stars" sees Durin recovering and the group heading to Sumeru City. They encounter the Wanderer, who reveals that any attempt to write about Durin is inexplicably altered to reflect the historical, evil Durin. As a Descender, the Wanderer understands that Irminsul's changes mean the world struggles to accept this new, separate Durin. He joins the quest, and together they venture into a simulated Sumeru within the book, discovering the Hexenzirkel's ingenious plan for Durin's existence.
The Wanderer's unique status as a Descender provides crucial insight into the mechanics of Irminsul and its impact on collective memory, directly affecting the perception of Durin.
The final act, "The Solution of Fate," brings them to Dragonspine to meet Albedo. He explains the Hexenzirkel's grand plan, involving Barbeloth's astrology, Rhinedottir's alchemy, and Alice's magic, to allow Durin to live as a separate entity. Within the storybook, they confront a symbolic heart, leading to a "bad ending" that Alice's magic reverses. Ultimately, Alice, with Venti's help, facilitates Durin's final regret: befriending Dvalin. Andersdotter's consciousness bids farewell, and Alice gifts them a copy of the newly completed book, signifying a triumphant conclusion to the Durin quest.
Character Roles in Durin's Fate
| Character | Role in Solution | Contribution |
|---|---|---|
| Albedo | Scientific Analysis | Explains Hexenzirkel's plan |
| Alice | Magical Facilitator | Guides the Traveler, provides magic, ensures Durin's future |
| Wanderer | Irminsul Expert | Explains world's perception of Durin, aids in book exploration |
| Barbeloth | Astrologer | Observes Durin's fate, confirms new path |
| Venti | Emotional Support | Guides Durin to fulfill final regret |
Key Characters and Trivia
The Durin quest involves a significant number of characters, each playing a vital role in shaping Durin's destiny. From established figures like Albedo and Venti to the mysterious Hexenzirkel members, the narrative is rich with interactions and revelations.
Pay close attention to the dialogue from Alice and Venti, as they often drop subtle hints about the broader lore of Teyvat and the Hexenzirkel's activities.
| Character | Affiliation | Role in Durin Quest |
|---|---|---|
| Durin | Featured Character | Central figure, protagonist |
| Traveler | Protagonist | Guides Durin, interacts with the storybook |
| Paimon | Companion | Provides commentary, assists Traveler |
| Alice | Hexenzirkel | Guides the quest, orchestrates the solution |
| Albedo | Knights of Favonius | Scientific advisor, examines Durin |
| Venti | Anemo Archon | Provides guidance, helps Durin achieve peace |
| Lisa | Knights of Favonius | Helps with book retrieval in Mondstadt |
| Jean | Knights of Favonius | Takes custody of Durin during crisis |
| Wanderer | Descender | Provides insight into Irminsul, assists in Sumeru |
| Andersdotter | Hexenzirkel | Deceased witch, creator of the unfinished book |
| Barbeloth | Hexenzirkel | Astrologer, confirms Durin's new fate |
A unique aspect of this Durin quest is its real-time progression. Unlike most Story Quests that can be completed in one sitting, "The Magic Known as Storytelling" requires a minimum of five real-time days to complete. This extended duration allows for deeper immersion into Durin's evolving narrative and the intricate plot woven by the Hexenzirkel.
Q: What are the prerequisites to start the Durin quest?
To start the Durin quest, 'The Magic Known as Storytelling,' you need to have completed 'Song of the Welkin Moon: Act VI - Melting Moonlight in the Morning Mist' and reached Adventure Rank 40.
Q: How long does the Durin quest take to complete?
Unlike other Story Quests, the Durin quest requires a minimum of five real-time days to complete, as new segments unlock daily.
Q: Who are the key characters involved in the Durin quest?
The key characters include Durin, the Traveler, Paimon, Alice, Albedo, Venti, Lisa, Jean, the Wanderer, Andersdotter, and Barbeloth, all playing significant roles in the narrative.