Durin Quest: The Magic Known as Storytelling Walkthrough - Guide

Durin Quest: The Magic Known as Storytelling Walkthrough

A comprehensive walkthrough for Durin's Story Quest, 'The Magic Known as Storytelling,' in Genshin Impact, detailing each act and key characters.

2026-05-21
Durin Wiki Team
Quick Guide
  • The Durin quest "The Magic Known as Storytelling" requires Adventure Rank 40 and "Melting Moonlight in the Morning Mist".
  • The quest involves helping Durin fulfill his mother's dying wish, guided by Alice.
  • Players will explore Mondstadt, interact with characters like Lisa and Venti, and delve into a storybook world.
  • The quest unfolds over a minimum of five real-time days, featuring multiple acts.
  • Key characters include Durin, Alice, Albedo, Venti, and the Traveler.

Unlocking The Magic Known as Storytelling

The Durin quest, officially titled "The Magic Known as Storytelling," is the first act of the Draco Rubedo Chapter. To embark on this unique narrative, players must meet specific prerequisites. It's not just a simple story quest; it's a journey into Durin's past and future, heavily influenced by the Hexenzirkel witches.

Ensure you have completed "Song of the Welkin Moon: Act VI - Melting Moonlight in the Morning Mist" before attempting to unlock Durin's quest. This is a crucial story beat that ties directly into the events of "The Magic Known as Storytelling."

Prerequisites for Durin's Quest

RequirementDescriptionStatus
Adventure RankMust be at least AR 40Met
Story QuestCompleted "Melting Moonlight in the Morning Mist"Completed

This Durin quest stands out from others as it cannot be completed in a single day. Instead, it unfolds over a minimum of five real-time days, requiring players to return daily for new segments of the story. This design choice adds depth and anticipation to Durin's personal journey.

Act I: A Mother's Last Wish

The initial act of the Durin quest sets the stage for a profound adventure. The Traveler and Paimon are telepathically contacted by Alice, who directs them to Starsand Shoal to meet Durin. Here, they encounter Durin in a moment of vulnerability, struggling with his Abyssal energies. Alice presents a book—a combined work of the Hexenzirkel witches—tasking Durin with resolving its unfinished narrative, a dying wish of Andersdotter.

Be prepared for emotional moments as Durin grapples with his identity and past. The quest delves deep into his origins and the intentions of his creator.

The journey begins in Mondstadt, specifically its library, where they seek out Lisa. She provides insight into Andersdotter's hidden books, which mysteriously disappear and reappear. Upon retrieving these books, the Traveler, Paimon, and Durin are drawn into the storybook itself, where they witness the hatching of a baby Durin, hinting at the story's true subject.

Key Events in "A Mother's Last Wish"

EventLocationCharacters InvolvedObjective
Meeting DurinStarsand ShoalTraveler, Paimon, Durin, AliceUnderstand Durin's struggle with Abyssal energy
Hexenzirkel BookSpecial SpaceAlice, Durin, Traveler, PaimonAccept the task to complete Andersdotter's book
Mondstadt LibraryMondstadtLisa, Durin, Traveler, PaimonRetrieve Andersdotter's hidden inspiration books
Into the StorybookInside the bookDurin, Traveler, PaimonDiscover the story's focus on Durin's origins

Durin's Initial State

  • Starts in Denial of Darkness form
  • Reverts to Confirmation of Purity upon recognition
  • Struggles to control Abyssal energies

Alice's Role

  • Telepathically contacts Traveler
  • Delivers Andersdotter's unfinished book
  • Provides a magic ink bottle to fill book contents

Acts II & III: Prophecy and Fate's Wiles

The Durin quest continues with "A Prophecy From the Past," where Venti plays a crucial role. Durin and the Traveler seek Venti's guidance regarding the unfinished story. Venti directs them to a mages' meeting spot, where playing a melody transports them back into the storybook. Here, they encounter four Dodoco-shaped witches celebrating baby Durin's arrival, prompting the trio to choose a gift for him. This segment explores themes of destiny and the unknown future.

Engage with Venti's unique perspective on storytelling and fate. His insights provide valuable context to Andersdotter's motivations.

The subsequent act, "Fate's Accursed Wiles," takes a dramatic turn. In Mondstadt, Durin experiences a sudden burst of Abyssal energy, causing him to collapse. Marjorie and Shuyun's suspicion highlights the world's lingering fear of the original Durin. Jean steps in, taking Durin into custody and entrusting the book to Albedo for examination, concerned about the potential harm if Durin's powers go unchecked.

Choices and Consequences

1

Seeking Venti's Wisdom

The Traveler and Durin consult Venti in Mondstadt City for clues regarding the book's next steps. Venti guides them to a specific location.

2

Entering the Witches' World

Playing a melody at the mages' meeting spot transports them into the storybook, where Dodoco witches celebrate baby Durin.

3

Choosing a Gift for Mini Durin

Players choose a gift (book, slingshot, or sword) for baby Durin, influencing the narrative within the book.

4

Durin's Collapse

Back in reality, Durin suffers an Abyssal energy surge, leading to his temporary incapacitation and Jean's intervention.

Acts IV & V: Revelation and Solution

"Revelation Beneath the Stars" sees Durin recovering and the group heading to Sumeru City. They encounter the Wanderer, who reveals that any attempt to write about Durin is inexplicably altered to reflect the historical, evil Durin. As a Descender, the Wanderer understands that Irminsul's changes mean the world struggles to accept this new, separate Durin. He joins the quest, and together they venture into a simulated Sumeru within the book, discovering the Hexenzirkel's ingenious plan for Durin's existence.

The Wanderer's unique status as a Descender provides crucial insight into the mechanics of Irminsul and its impact on collective memory, directly affecting the perception of Durin.

The final act, "The Solution of Fate," brings them to Dragonspine to meet Albedo. He explains the Hexenzirkel's grand plan, involving Barbeloth's astrology, Rhinedottir's alchemy, and Alice's magic, to allow Durin to live as a separate entity. Within the storybook, they confront a symbolic heart, leading to a "bad ending" that Alice's magic reverses. Ultimately, Alice, with Venti's help, facilitates Durin's final regret: befriending Dvalin. Andersdotter's consciousness bids farewell, and Alice gifts them a copy of the newly completed book, signifying a triumphant conclusion to the Durin quest.

Character Roles in Durin's Fate

CharacterRole in SolutionContribution
AlbedoScientific AnalysisExplains Hexenzirkel's plan
AliceMagical FacilitatorGuides the Traveler, provides magic, ensures Durin's future
WandererIrminsul ExpertExplains world's perception of Durin, aids in book exploration
BarbelothAstrologerObserves Durin's fate, confirms new path
VentiEmotional SupportGuides Durin to fulfill final regret

Key Characters and Trivia

The Durin quest involves a significant number of characters, each playing a vital role in shaping Durin's destiny. From established figures like Albedo and Venti to the mysterious Hexenzirkel members, the narrative is rich with interactions and revelations.

Pay close attention to the dialogue from Alice and Venti, as they often drop subtle hints about the broader lore of Teyvat and the Hexenzirkel's activities.

CharacterAffiliationRole in Durin Quest
DurinFeatured CharacterCentral figure, protagonist
TravelerProtagonistGuides Durin, interacts with the storybook
PaimonCompanionProvides commentary, assists Traveler
AliceHexenzirkelGuides the quest, orchestrates the solution
AlbedoKnights of FavoniusScientific advisor, examines Durin
VentiAnemo ArchonProvides guidance, helps Durin achieve peace
LisaKnights of FavoniusHelps with book retrieval in Mondstadt
JeanKnights of FavoniusTakes custody of Durin during crisis
WandererDescenderProvides insight into Irminsul, assists in Sumeru
AndersdotterHexenzirkelDeceased witch, creator of the unfinished book
BarbelothHexenzirkelAstrologer, confirms Durin's new fate

A unique aspect of this Durin quest is its real-time progression. Unlike most Story Quests that can be completed in one sitting, "The Magic Known as Storytelling" requires a minimum of five real-time days to complete. This extended duration allows for deeper immersion into Durin's evolving narrative and the intricate plot woven by the Hexenzirkel.

Q: What are the prerequisites to start the Durin quest?

To start the Durin quest, 'The Magic Known as Storytelling,' you need to have completed 'Song of the Welkin Moon: Act VI - Melting Moonlight in the Morning Mist' and reached Adventure Rank 40.

Q: How long does the Durin quest take to complete?

Unlike other Story Quests, the Durin quest requires a minimum of five real-time days to complete, as new segments unlock daily.

Q: Who are the key characters involved in the Durin quest?

The key characters include Durin, the Traveler, Paimon, Alice, Albedo, Venti, Lisa, Jean, the Wanderer, Andersdotter, and Barbeloth, all playing significant roles in the narrative.